Clash of Clans guides
Plain-language guides for each Town Hall level: what changes, what to upgrade first and how to pick a base.
Town Hall guides
Town Hall 4 Guide: Upgrades, Bases and Attacks
Town Hall 4 now hands you the Hero Hall and a Barbarian King at half strength, but he only attacks and cannot be upgraded yet.
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Town Hall 5 Guide: Wizard Tower, Spells and Upgrades
Town Hall 5 brings your first splash defense, the Wizard Tower, and your first spell, Lightning.
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Town Hall 6 Guide: Healers, Air Sweeper and Builder Base
Town Hall 6 is where Giant Healer appears, and where you open the Builder Base by repairing the boat.
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Town Hall 7 Guide: Dragons, Dark Elixir and Ranked
Town Hall 7 is where the game opens up: Dark Elixir, Hog Riders, Dragons, Ranked Battles and a Barbarian King you can finally upgrade and place on defense.
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Town Hall 8 Guide: Archer Queen, Blacksmith and Bases
Town Hall 8 unlocks the Archer Queen but still gives you only one Hero slot, so one Hero attacks while the other can hold the banner on defense.
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Town Hall 9 Guide: X-Bows, Minion Prince and Two Heroes
Town Hall 9 is the first level with two Hero slots, thanks to the Minion Prince and Hero Hall 3.
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Town Hall 10 Guide: Inferno Towers, Miners and Bowlers
Town Hall 10 adds two Inferno Towers, which you set to single or multi target, and the Miner and Bowler that make Hybrid and Bowler attacks possible.
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Town Hall 11 Guide: Eagle Artillery and Grand Warden
Town Hall 11 is built around the Eagle Artillery, which stays asleep until 200 housing space of troops has been deployed.
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Town Hall 12 Guide: Giga Tesla, Workshop and Yetis
Town Hall 12 turns the Town Hall into a defense: the Giga Tesla wakes when the Town Hall is hit or the base reaches 51% destruction.
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Town Hall 13 Guide: Upgrades, Bases and Attacks
Town Hall 13 is the level of the Scattershot and the Royal Champion, and the first time you juggle five Heroes with only four slots.
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Town Hall 14 Guide: Pets, Upgrades, Bases and Attacks
Town Hall 14 adds no new standalone defense; its big change is the Pet House, which gives each Hero a companion.
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Town Hall 15 Guide: Monolith, Spell Towers and Upgrades
Town Hall 15 brings the Monolith, which hits harder the more health its target has, and two Spell Towers you can set to Rage, Poison, Invisibility or Earthquake as they level.
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Town Hall 16 Guide: Merged Defenses, Upgrades and Bases
Town Hall 16 is where defenses start merging: two maxed Cannons become a Ricochet Cannon and two maxed Archer Towers become a Multi-Archer Tower.
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Town Hall 17 Guide: Inferno Artillery, Upgrades and Bases
At Town Hall 17 the Eagle Artillery merges into the Town Hall to form the Inferno Artillery, which fires from the start of every battle and has no blind spot.
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Town Hall 18 Guide: Guardians, Upgrades, Bases and Attacks
Town Hall 18 removes the Town Hall's weapon and hands defense of it to a Guardian that jumps down to fight, so the Town Hall is no longer a defensive building.
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Builder Hall guides
Builder Hall 4 Guide: Clock Tower, Guard Post and Bases
Builder Hall 4 is when the Clock Tower can be repaired, and its free boost is the biggest speed-up the Builder Base offers.
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Builder Hall 5 Guide: Battle Machine and Multi Mortar
Builder Hall 5 is the level of the Battle Machine, the first Builder Base Hero, and the Multi Mortar.
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Builder Hall 6 Guide: Two Stages, O.T.T.O and Night Witch
Builder Hall 6 splits your base into two stages, with O.T.T.O's Outpost at the center of the second one and O.T.T.O himself as your second builder.
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Builder Hall 7 Guide: Giant Cannon and Drop Ships
Builder Hall 7 adds the Giant Cannon, whose cannonball pierces through a line of troops and knocks them back.
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Builder Hall 8 Guide: Battle Copter and Mega Tesla
Builder Hall 8 gives you a second Hero, the flying Battle Copter, which is built straight at level 15.
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Builder Hall 9 Guide: B.O.B Control and Lava Launcher
Builder Hall 9 is where the Builder Base pays back into your Home Village: finish the B.O.B Control tasks and B.O.B becomes a permanent sixth builder there.
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Builder Hall 10 Guide: X-Bow, Electrofire Wizard and Max
Builder Hall 10 is the top of the Builder Base, adding the X-Bow, which you set to ground or air, and the Electrofire Wizard.
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